Facebook Reality Labs, former Oculus, presents its solutions for mirrors in 3D imaging. Mirrors and other reflective surfaces is a major problem in 3D cameras:
"Mirrors are typically skirted around in 3D reconstruction, and most earlier work just ignores them by pretending they don’t exist. But in the real world, they exist everywhere and ruin the majority of reconstruction approaches. So in a way, we broke the mold and tackled one of the oldest problems in 3D reconstruction head-on," says Research Scientist Thomas Whelan.
“It’s surprisingly difficult to describe how a human recognizes a mirror as distinct from simply a window or doorway into a different space,” adds Research Scientist Steven Lovegrove.
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