Yole Developpement releases report "3D Imaging and Sensing 2017." Few quotes from the flyer:
"In 2016 3D imaging & sensing devices became quite significant business wise, generating more than $1.3B in revenue. While Yole anticipated the advent of 3D imaging & sensing in consumer products by 2020, it seems the schedule has accelerated in recent months. 2018 will likely see a massive influx of products, with the first applications in mobile and computing. And with the iPhone8 expected to incorporate a front-facing 3D camera, 3D’s application as a user interface will finally be better understood. 3D imaging & sensing has made several consumer attempts in the past, i.e. the Kinect game accessory and the Leap motion gesture controller. This time around, we expect Apple to make it right and definitive. Augmented reality is an application, not hardware, and mobile will be the main benefactor of this innovation. Drones & Robots will also benefit from the situation. With a CAGR of 37.7% over the next five years, Yole Développement forecasts 3D imaging & sensing devices to reach $9B by 2022."
The price and resolution localisation map of the various technologies seems pretty outdated compared to what the product announcements by price and resolutions from the last 6 months or more do indicate to the world.
ReplyDeleteDrawing the "consumer requirement" as a static target point might be misleading as well. Neither is it a fixed point but an area to hit, nor will according to many previous experiences such consumer needs stay at a constant level but will evolve to whatever parameters that technically feasible at an acceptable price. The second includes directions such as feature downsizing and features increases as well as further price reductions.